Factsheet

Developer:
Demigiant
Based in Rome, Italy

Release date:
5 December, 2013

Platforms:
Steam
PC / Mac / Linux

Website:
goscurry.com

Regular Price:

USD$7.99

Description

Relax, don't panic, be brave. Reach as many cities as you can by piloting a ship on a perpetually assembling road suspended over a stylized and surreal landscape, while taking sharp corners, evading hazards and rushing through speedfreak modes. A hard electro-beat game.

History

Since I played Canabalt, I thought it would be great fun to design and code a runner. I also wanted to make it top-down, with the controls based on the vehicle's facing instead than the player's, like those old Micro Machines or the first GTA games, because I realized new generations (see my stepson) had kind of lost the skill to drive like that. That's why the first version of Goscurry had only a top-down Pro mode. Finally, I wanted to experiment with Blender and low-poly 3D, since 3D makes sense to me only when stylized. The first playable prototype was ready in a week. Then I showed it to Isak (J Martinsson) and he said he would make a music for it. He did, and it was stunning: the game looked so much better while his music was electro-beating the shit out of it. From there we decided to develop it fully: 5 game modes, 10 tracks, achievements and so on. During all the development, every night, I would beta-test it with my lady trying to beat each other's records, while marking stuff that didn't work or could be better. There was a lot of hard work, but yes, it was fun most of the time.

Features

  • A hard but fair game.
  • The city below you will change over time, until The End, which might not be the end.
  • An amazing original electro-beat soundtrack by Isak J Martinsson.
  • Stylized colorful graphics and cryptic humour everywhere.
  • 5 game modes (plus the PUKE mode coming soon, perfect for drug-induced parties), 5 unlockable ships, experience-based achievements, online leaderboards, blahblahblah.

Videos

Trailer YouTube


Images

download all screenshots & photos as .zip (4MB)
goscurry_screenshot_04.png
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goscurry_screenshot_05.png
goscurry_screenshot_extra.png
goscurry_screenshot_17.png
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goscurry_screenshot_08.png
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download logo files as .zip (10KB)
logo

Selected Articles

  • "[Goscurry] is happiness in a tiny rocketship. [...] The controls are intoxicatingly responsive, there’s tons of embedded, blink-and-you’ll-miss-it humor, and the visuals are simple yet gorgeous..."
    - Nathan Grayson, Rock Paper Shotgun
  • "Its pace, its toughness, its 3D visuals [...], its excellent controls and its taxing difficulty, make Goscurry a true modern arcade game that will frustrate and deeply reward you in equal measures..."
    - Konstantinos Dimopoulos, IndieGames.com
  • "Seriously, you have to play this game with the music that was made for it; it’s beyond fantastic...."
    - Chris Priestman, Indie Statik
  • "Even in alpha form, Goscurry is polished, gorgeous and rather hard to stop playing..."
    - Tom Sykes, PC Gamer

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Monetization Permission

Demigiant allows for the contents of Goscurry to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Goscurry is legally & explicitly allowed by Demigiant. This permission can be found in writing at http://presskit.demigiant.com/sheet.php?p=goscurry.


Original Soundtrack by Isak J Martinsson
Available from CD Baby (among other venues) cdbaby.com.


About Demigiant

Boilerplate
Demigiant is a one man virtual studio inhabited by Daniele Giardini, plus friends that come and go, whose ingredients are a special passion for 2D (but sometimes also stylized 3D), skewed perspectives in storytelling, distorted moralities (coming soon) and obviously mayonnaise.

More information
More information on Demigiant, our logo & relevant media are available here.


Goscurry Credits

Daniele Giardini
Concept, Game Design, Graphics, Coding, [Demigiant]

Isak J Martinsson
Musician, Coder, [Killmonday]

Davide & Domenico Barbieri, Armando Teora
Mobile Port, [Ghostshark]

Gaetano Leonardi
Cover Poster, [La Boîte]

Contact

Inquiries
press@demigiant.com

Demigiant
demigiant.com

Suppagumma
suppagumma.com

Blog
blog.demigiant.com

Twitter (Daniele Giardini)
twitter.com/demigiant

deviantART (Daniele Giardini)
izitmee.deviantart.com

YouTube (Daniele Giardini)
youtube.com/channel/UC74ImRGwQU-_ehUMf4J_vOA


Demigiant Presskit made with
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks